Mario Jumpman (My First App)

Language(s): Java

Tools: EZ

Why Mario?

Playing Mario for the first time when I was around 7 years old is a vivid memory. It was the initial game I ever experienced. And when Professor Professor Jason Leigh introduced the final project for ICS 111, my immediate idea was to create a Mario-inspired game.

Process

To begin, the EZ documentation was collected, allowing for a thorough examination of the array of methods available. Subsequently, the chosen methods were utilized, such as utilizing the wasKeyDown(char c) function to determine key presses. The aim was to create a simplistic yet faithful representation of the original game, incorporating its graphics and core functionalities. After establishing the functionality, attention shifted towards the visual aspects of the game, involving the search for suitable images for characters, scenery, and font themes.

Overall, familiarizing myself with the EZ documentation and Java programming language proved to be advantageous in terms of skill enhancement.

The App

  1. First image below shows Mario trying to get all the coins.
  2. The second image shows mario after he was hit by the bullet. GAME OVER!

Some EZ methods used in the game:

Source code is not available anymore.